Sunday, November 29, 2015

game day


Game On

The anticipation was immense, so much preparation and so many unknowns.  The last hours leading to 9 am felt like the last hours waiting for kick off or opening cue to a stage play.  Most children are unforgiving, cruel, and brutally honest.  Most children do not have a filter and will not hesitate to show the world how they feel.  Of course, part of my communications class final project is to let these children play a game designed by group of college classmates.

The road to designing the game was filled with twist and turns and was quite bumpy at the beginning.  Personalities were conflicting and panic was setting in, then one day as a group we decided to change approaches and focused on keeping things simple and fun.  A huge weight was taken of the groups shoulders.  We didn't need to create this brilliant game that was complicated.  we needed to make a fun simple game that involved strategy, chance, and most importantly, math.

This experience was extremely gratifying and I must say that I enjoyed Thanksgiving break a little more because of the hard work and the reward of seeing the kids understand and have fun playing I helped design.


Sunday, November 1, 2015

Playing Madden for cash $$$

Gamers have recently found a way to compete online verse peers for cash wagers.  Website www.gamersaloon.com allows gamers to find opponents and and make cash wagers on the game.
In the pas players had to go to a live event and compete in person against fields of opponents to win cash prizes in tournaments.  The tournaments still take place and the annual madden tournament once paid out 140,000 dollars .  Much can be debated about the validity of these games as competitions due to the "glitches" that are with in the game.

Below is gameplay of an actual online game.


Below is a youtube review of the gamer saloon website.


Below is glitches in the game.


Sunday, October 4, 2015

I'm broke (expletive)


Warning! adult language


College athletes often use this scene to explain their situation when dealing the NCAA.  The billion dollar business that is the NCAA has been making money off the college athletes and now college athletes are demanding their piece of the pie.

For years EA Sports has produced college football games with out paying the college athletes a dime for using their likeness in the game.  For example all the players stats, height, weight, hometown, etc were used but the players name was not.  In the game the players name was their position and jersey number i.e. QB #12.  In the past EA sports would compensate the schools but not the players.

Ed O'Bannon is a former UCLA basketball player who has been the tip of the sword verse the NCAA in courts.  Judge ruled that the NCAA will pay O'Bannons lawyers fees up to 46 million dollars.  With hat much money allocated to lawyers I sincerely doubt a speedy outcome when all that money can be billed for over time.







Sunday, September 20, 2015

blog 4



Improvements, game makers rely on improvements to recapture the audiences attention.  In franchises such as Madden and Fifa the game makers get to make these improvements annually due to the game being released at the same time each year.

Every year, game makers claim that a new innovation has made a marked improvements over last years and every year the audience debates if this was true or if the latest installment of the series was nothing more then a roster update.  It seems EA sports has taken past criticism to its Fifa product to heart and has made a conscious effort to improved its problems.  The problems I reference are in the defending actions of the players in the game.  In the past the user felt very little control over the defending player and subsequently would feel powerless to stop attackers.  The first article cited shows the improvements that Fifa has made in this years version to improve the game play along with a trailer to the 2016 game.

The second cite link is a you tube link to the 2015 game.  Visually you can see a slight difference in detail between the 16 and 15 versions.  Fifa chose Messi to be an interocular character in the trailers.  Probably because he is considered to be one of the best players in the world right now and at his diminutive stature he represents an image of any one could play this game and be successful.

The third cite link talks about improvements EA sports is making in all its major sports games, hockey, basketball, football, and soccer.  The football improvements show the most potential to me.  The ability to choose one of three ways to make a catch or make a tackle in give the user more control in how they want to play.  Some users will tackle aggressively every chance they can for the chance to force a fumble while other will choose a safer higher chance of success tackle.

This research has shown me that there is a balance between game makers making improvements and game makers relying on a successful past formula of their game.  The EA sports franchise is successful because of the combination of having a good product and having zero competition.  Until there is an alternative the audience can choose, there will be little to no pressure on EA sports to make dramatic innovative improvements.


https://www.easports.com/fifa/features

https://www.youtube.com/watch?v=TnTYVT6lwBc

http://www.digitaltrends.com/gaming/ea-sports-games-improvements-e3-2015/


Tuesday, September 15, 2015

blog 3

http://www.funbrain.com/math/index.html

Funbrain.com has a math baseball game that I would use with my children.  The game mixes mathematical questions with a baseball game.  The user is given a pitch (a math problem) and the answer represents a batters swing.  If the answer is correct a positive outcome i.e. single, double, triple, or home run.  If the answer is incorrect the user is given an out.  Three outs and the users turn is over and the user is given a score of how many runs they scored with the option of playing again.  

The audience of this game is children grades 1-5.

The mathematical problem include addition, subtraction, multiplication, and division. With different difficulty settings, easy, medium, hard, and super brain.

The game is easily picked up and could be used by a child independent of an adult present.

I would suggest to users to have scrap paper to write on because with in the game play the only space to be filled in was the final answer.  Scrap paper would allow the user to get and answer using the steps taught to them and the game would be the device to check their answer.

http://pbskids.org/writerscontest/create-stories



pbskids.org has a create a story program that I found that could help children speak their imagination.  Simply designed this game allows stories to be created using different backgrounds and objects.  Text can also be added to add the depth of the story the author wants to create.  Their is a paintbrush with multiple fine points for small brush strokes to large brush strokes.  The eraser feature is quite useful when modifying the brush strokes.  

The audience would be children grade k-3 with adult help and grades 3-12 independent.

This game teaches the nuances of creating a story and how it connects with an audience.  The immediate feedback of this is how your story is looking is great for the author and the game allows the author to make subtle or drastic changes as they see fit.

The simplicity of adding pages to the story is what I found works best about this game.  An in depth story that has twist and turns could take hundred of pages for the author to communicate and this game allows the author to add pages as they see want to.

The background and object choices seemed quite limited and the game lacked the ability to add a different backgrounds or objects other then the ones in the game.




Freerice.com was a rewarding educational experience that I would advocate strongly in favor of.  The game itself is designed to help ones english vocabulary.  The nifty part of the game is when you get an answer correct.  For every correct answer rice is being donated to those people in need.  To me this is a win win and the game designers should be commended.  

This game is for anyone who wants to expand their vocabulary and donate food to the hungry at the same time. 

The english language can be tricky but this games teaching objective allows the user to see one word and match it to another word out of four.  This teaches the user which words are similar in meaning and which are not.

Thought this game works well overall.  When I played the lead-times took longer then expected.  i can not determine if this was due to the wi fi at mellow moods or hopefully so many people in the world were playing and donating that the servers were overloaded.

The game could be improved by increasing the amount donated for each correct answer.  If some in the 1% celebrity, politician, or professional athletes could help by donating large sums of money the amount donated for each correct answer could in increased by a little at lease.




Education.com has a game that teaches kids how to tell time on a clock face.  The player matches the digital time with the time on the clock face with four different possibilities.  

The audience of this game would be children in first and second grade.  

The teaching objective is teaching children how to tell time to the half hour and two the hour by recognizing the hands on a clock face.  

The game is a simple game that can reinforce what the child is being taught.  The inability for the player to move the digital time to the wrong clock took out the possibility of making an error.

The game could be improved by adding the ability for the clock hands to change to minute and adding an am and pm difference so kids could learn the difference between am and pm.



Funbrain.com has a spell check game that works great in helping kids and spelling words correctly.  The game gives the player four words and the user must decide which word is spelled incorrectly.  After the user decides which word is incorrectly spelled the player must spell the word correctly in the field provided.

The audience of this game can vary between grades 2-8.  The two different difficulty settings, easy and hard and the player to see words that match where they are academically.

The teaching objective of this game is to help kids learn how to identify correct and incorrect spelling of words.

The game serves its purpose but their is a lack of fun and no sense of an artificial reward.  The game will tell you when you are correct but not in a fun captivating manner.

This game could be improved by adding a fun element for correct answers.  A way to compete against another player could add more enjoyment as well.






Cardplayer.com has a Texas Hold em odds calculator I found most useful.  The game allows the user to create potential hands and the odds of winning the hands based on the cards in each players hand, and the cards and the flop, turn and river.  The example in the screen shots depicts ace king suited verse pocket sevens. At first the sevens are mathematically favored but when the flop gave a flush draw and the turn gave a straight draw the odds change as the hand progresses.

The audience of this game is Texas Hold em players.  I doubt people who do not understand Hold em would find this useful and probably couldn't tell the difference between a turn card and a river card but for those who embrace the odds of poker this game is for them.

The teaching objective of this game is to help people become better poker players by giving the odds of winning the hand.  As a poker player I often look back and analyze where I was in the hand.  Was I ahead before the flop? How did the flop change the odds? This game clearly defines each situation with a percentage of winning.

This game is great tool for self analyzing ones play.

The downfall of this game is when you play poker you do not know what the other player cards are.  you can have an idea based on how they beat, and any other tells a person can pick up.  This game is good for after you are done playing and want to analyze hands you played to see if your were ahead the whole time and they got the miracle card to win or the other way around where I was dominated pre flop and the miracle card came on the river  for the win.  This game shows you the exact odds of that card coming.

  

This game looked awesome but I didn't have the steam application downloaded.  If you do you might enjoy








Sunday, September 6, 2015

Show Me the Money

This postShow me the MOney will discuss the financial ramifications of two of the most popular sports games and two of the most popular games in any genre, Madden and Fifa.  Madden football produced by EA Sports is the longest running football game and has made an estimated 4 billion dollars since its inception in 1988.



CNN reports that EA sports pays the National Football League and the NFL players association 50 million dollars to be the exclusive video game licensee.  In addition, John Madden gets 2 million from EA sports for the rights to him name on the game.

The game cost consumers 60 dollars to buy.  An estimated 5 million copies sold would generate 300,000,000 dollars. With all this financial success EA sports has become the target of multiple lawsuits.  Gamers sued EA sports for the monopoly the company had with the Madden, NCAA football, and arena football licenses for games between 2005-2012.

The second article cited goes into the details of the madden game that was released for the 2015 season.  The article states that gamers played Madden 2015 for nearly 6 million hours the first week it was released. The madden franchise has had great success in the United States the international market is dominated by EA sports Fifa.

The Fifa 16 installment projects to sell 12.1 million copies world wide according the the Forbes article cited. The article also states that the Fifa franchise generates the largest annual release for EA sports by generating 3.6 billion in sales. Fifa has sold more than 100 million copies since 1993.  Although Fifa still trails Madden football and 2K basketball in the unites states the gap is closing with a 35 percent jump in sales from 2010 to 2012 per the author of the article Kurt Badenhausen.

My personal experiences with these franchises includes a time where I purchased these two games annually for a better part of a decade. 1,000 dollars is a safe estimate of the money I have given to purchase these games for the last 10+ years. I do not consider the money a waste but I am quick to realize that I have not bought these games annually as I did when I was younger.  This is due to several factors, not as much free time, not as important to my friends and I to play these games when we are together, and the lack of innovation with in the games have made my interest decline.

http://money.cnn.com/2013/09/05/technology/innovation/madden-25/

http://www.primagames.com/games/madden-nfl-25/news/madden-nfl-25-rushes-one-million-copies-sold-first

http://www.forbes.com/sites/kurtbadenhausen/2014/07/13/ea-sports-fifa-video-game-helps-fuel-interest-in-the-world-cup/

Tuesday, September 1, 2015

First blog

This blog will discuss some different aspects of sport video games.  Specifically the three most popular, football, soccer, and basketball. The topics to be explored will be the financial ramifications, improvements, compensating college athletes, money tournaments, glitches and cheats within the games, and history.  News articles from Time, The Economist, New York Times, and USA today will be cited.  TED talks, CNN, Gamespot, ESPN, RT, EA Sports, and Wikipedia will be other online sources utilized.  
The financial ramification blog will focus on how much money the game generates for the company.  These sport games are released annually and there will be a blog outlining improvements the games have made over the years. The compensating college athletes topic will discuss how the collegiate athletes likeness and information was used without their consent and used without compensation.  Another blog will highlight the cash tournaments and go into detail how many people play and how much they can win.  Glitches and cheats have been a part of almost every sports game made and I plan to discuss the different instances they occurred and the problems caused by them. The history blog will depict the timeline of events associated with each game.